The game runs a dense, rotating calendar of limited events every month — recruitment "weeks" that feature a new unit, plus recurring challenge events. Each has its own page; this one covers the shared machinery they're all built from.
Wing Fighter's live-ops splits into two families. Recruitment "Weeks" are 7-day events that spotlight one unit type — Mech Spirit, Pilot, Drone or Sentinel — pairing a limited banner with a milestone track and a pack store. Challenge events like Wormhole Relic, the Titan event, Legion Clash, Fortress and Artisan Project rotate through the month with their own battle passes and shops.
Nine featured events cycle through a month. Each has its own page:
Every event is a hub, not one screen. The client wraps each in the same five components — a reward track, a shop, a battle pass, a leaderboard and achievements. Here's the shared machinery, with real numbers; each event's own track sits on its page.
Every event mints its own currency and opens an exchange shop that spends it — the surest tell that a mode is an "event". The client carries these, keyed by token:
Events run a 21-level battle pass with parallel free and premium lanes; each level takes 100 track-XP and a level can be bought for 100. The premium lane pays roughly 5× the free one:
Competitive events rank players down a 12-tier ladder (from #1 to a wide participation band). Reward contents differ per event — the Titan event's own Warrior→Pinnacle ranks are on its page — but the tier shape is shared:
A cross-event achievement track pays one-time rewards for lifetime milestones, and some events carry a bespoke set (Artisan Project's 2048 tile milestones, on its page):
The fifth component is each event's core milestone/point track — recruit-count tiers for the Weeks, floor-steps for Wormhole, cumulative damage for Titan, win-streaks for Legion Clash. Those are documented on each event's own page above.