FEATURE DEEP-DIVE

Fighters

Every ship you can fly, taken apart: signature skills and their 20-star evolution ladders, the milestone perks, the full upgrade bill, and where each one actually comes from.

What makes a Fighter

A Fighter's base stats are a grade template — every same-grade ship starts identical (N 200 HP/100 ATK · R 400/100 · SR 600/150 · SSR 1,000/250, all at ×2 crit damage). What actually differentiates ships is the kit: a signature passive, four level-milestone perks, a 20-step star ladder that keeps evolving the signature, and — for the five newest SSRs — a hidden ×1.5 stat multiplier.

27
flyable Fighters (+1 test stub in config)
9
SSRs — 5 of them on the ×1.5 prestige tier
24
kit steps per ship (4 level perks + 20 star-ups)
×1.5
stat multiplier on Conqueror, Thor, Destroyer, Optimus, Megatron
Grade split: 1 N (the starter) / 2 R / 15 SR / 9 SSR. Fighter #15 is absent from the config (removed), and id 999999 is a leftover test copy of Thor — which is why other sources say "28".
Universal constants shared by every ship: pickup-magnet radius 2, a 3-second shield on revival (1 s warning), dispatch cost 3 energy with an 8-hour recovery, and a 100-Diamond fee to reset invested materials.

The roster, kit by kit

"Signature" is the ship's base passive. "At ★20" is the final form of that signature after the star ladder finishes evolving it. "Level perks" unlock at levels 20/40/60/80. "Grown +HP/+ATK" is everything the ship gains from all 80 levels plus all 20 stars — this is where grade (and the ×1.5 tier) actually pays out, because the bill for those upgrades is identical for every ship.


How a kit evolves

Each Fighter carries one signature skill — a summon, a special weapon, a survival trick. It doesn't stay static: of the 20 star-up steps, most are skill evolutions that push the signature's numbers, with a few flat "All attack +X%" steps mixed in. On top of that, four fixed level milestones (20/40/60/80) bolt on weapon-specific perks.

Worked example — Phantom's "Summon Mirror": the base skill summons a mirror fighter that inherits your barrage. The star ladder then raises the mirror's inherited attack 55% → 100% and its duration 15 s → 25 s across ★1–★20. A maxed Phantom effectively doubles your firepower for 25 seconds — a completely different ship from the one you unlocked.

The same pattern drives every SSR: Killer Hornet's hive wasps end at 300% attack, Conqueror gains a second Vulcan drone, Optimus Prime generates 2 extra power capsules.

Fighter squad art
// SSR fighter splash from the asset bundles

Every star, every ship — the full powerup ladder

Each of the 20 star-ups grants a concrete powerup (fighter_extra_attrfighter_extra_skill): most steps evolve the signature skill's numbers, the rest are flat stat boosts. Pick a ship for its complete ladder — powerup text, the universal shard/Stars bill, and that ship's own per-step HP/ATK gains.


The upgrade bill — identical for every ship

Leveling and starring cost exactly the same whether you're building the free starter or a ×1.5 SSR: the full ride is 2.85M Stars + 5,610 Alloy Plate for 80 levels, plus 1,520 of the ship's own shards + 6.04M Stars for 20 stars. Grade changes only the payout — Red Phantom's 80 levels grant +72,540 HP; Conqueror's identical-cost 80 levels grant +209,520. The price of power isn't the upgrade bill, it's acquiring the better chassis.

Levels 1–80 Stars + Alloy Plate, gated by stars

Stars ★0–★20 own shards + Stars

The star gate is the real wall: levels cap at 20/30/40/50/60/70/80 behind 0/1/4/7/10/13/16 stars. Shards arrive at ×5–×10 a hit from events and shops, against a 1,520-shard full build — so the last level band sits behind months of collection (or the cash shop). Unlocking the ship itself takes only 20 shards; that's the hook, not the wall.

Every level, 1–80

The complete attrLevels ladder — the cost columns are identical for every ship; the stat columns are the ship's cumulative HP/ATK at that level, one pair per stat group (the level curves are verified identical inside each group). SSR ×1.5 is the prestige tier (Conqueror, Thor, Destroyer, Optimus, Megatron).

Every star, ★0–★20

The complete starLevels ladder — ★0 is the 10-shard activation step; stat columns are cumulative bonus HP/ATK from stars. Most steps also evolve the ship's signature skill (see "At ★20" in the roster).


Where Fighters come from

Fighters drop as whole ships from crates (shards are for star-ups). The standard fighter crate rolls these odds:

Beyond the crates, three ships are direct purchases and four are walled into collab pools:

PvP normalization: every SSR (plus Killer Hornet) carries a pvp_attack_rate of 2,000 — the arena re-bases attack so crate luck decides less in PvP than the raw numbers suggest. Crate keys, pity and per-crate odds live in Gacha & Odds.
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