The weapon-module layer bolted onto every fighter. Seven gear slots, dozens of components, and a handful of collectible suits whose set bonuses reshape how a ship shoots.
Equipment slots sit on top of a fighter's own kit. Each ship fields a loadout across 7 slots — the fighter frame plus its Maingun, Winggun, Missile, Armor, Drone and Ultimate — and each slot takes a component module. Components come in loose families and in matched suits; complete enough of a suit and it fires set bonuses. On top of that, every equipped piece has two upgrade axes: a raw battle level and an attribute level.
A full loadout fills these, gating which shooters a component can affect:
Five collectible suits pair a fighter frame with matching weapon modules. Assembling 3 pieces lights the first set bonus and 5 pieces the full one — two of them are the Transformers collab sets:
The full component pool — the individual modules you slot and combine. "Suit piece" marks the ones that belong to a set:
Each equipped module levels on two tracks: a battle level (raw grade, up to ) bought with materials, and a deeper attribute level (up to across upgrade groups) that scales its stats. The attribute track is the long-tail power sink here.