The account-wide endgame research screen: eight technologies, 180 levels each, fed one research point at a time. Every tech climbs the same ten-stat ladder — what you're really choosing is its signature stat. Here is every level and every cost, from the config tables.
Super Technology (internally the type-5 rows of camp_tech, ids 999001–999008, levelled in camp_high_tech_lv) sits inside the Camp facility but is its own progression track. You dump research point items into a tech; every level grants a rotating +0.2% to one of ten base combat stats, and every 20 levels the tech's signature stat (its "Bonus Attribute") ticks up. Levels run 0→180 with no gate but the point cost — which curves from 5 points a level to 8,000.
Every tech shares the identical base ladder (verified level-by-level across all eight in the build script) — the differences are the signature stat and the unlock condition. Signature stats come in two tracks: final-damage techs cap at 9%, Sentinel/Healing techs cap at 18%.
Only the Supercomputing Chip is currently live — sourced from Collection-Center idle rewards, daily missions, achievements, guild/legion activities, ranking rewards and store offers (item_def #400, access: idle rewards; referenced across 10 tables).
The "Bonus Attribute" activates at level 20 and steps every 20 levels (extraAttrs). Track A = Final Damage Increase/Decrease techs; track B = Sentinel/Healing techs:
One table serves all eight techs because the base ladder is byte-identical between them. "Gain" is the stat that level adds (+0.2%, rotating through the ten stats in a fixed cycle); the cumulative columns show your running totals; the two signature columns show the Bonus-Attribute value at that level for each track. Point cost is what it takes to go from that level to the next.
Sources: camp_tech (type 5), camp_high_tech_lv (1,448 rows), condition_task_main/minor, item_def #400–403, and the English localization. The "Enhance" UI string (high_tech_enhance_unlock_tips: "") gates the point-dumping enhance button on having any Super Technology at the required level — the threshold itself is server-fed.