The daily chore board and the Dispatch bay. Tick off recurring missions for currency, and send idle fighters out on timed runs that return with materials — and the shards that unlock Commanders.
Tasking bundles two everyday loops. The first is the mission board — a deep pool of daily/weekly missions across task groups that pay currency and progress for routine play. The second is Dispatch: an away-team system where you commit fighters to a timed mission and collect its rewards when the timer's up — the classic idle-game "send your heroes out" loop.
Each dispatch ties up one or more fighters for a set time. Longer, higher-rank missions are rarer (lower weight) but pay better — and rank 2+ is a key faucet for Commander shards. You can spend Diamonds to triple a mission's rewards: