A grid-map roguelite. Drop into a 6x6 board, pick a path toward an exit spending Energy per step, dodge blocked tiles and trigger whatever event sits on each square.
A grid-map roguelite. You drop into a 6×6 board, start on one tile, and pick a path toward one of several exits — spending a move's worth of Energy per step — while dodging blocked obstacle tiles and triggering whatever event sits on each square.
The client ships 100 configured runs across 13 hand-built maps and 61 distinct event nodes. Events are the whole game here — some help, some hurt:
Progress is measured in steps, and a StepCount reward track pays out at milestone steps. This is one of the few faucets for the game's top chase fighter shards — the first track alone hands out Conqueror, Thor, Destroyer and Jetfire shards at set step counts: