BASE

Camp Tech

Each of the fifteen camps carries a private tech tree paid in its own currencies. This page lists every technology and the exact cost and stat gain of every single level — all 3,390 of them.

How camp tech works

Raising a camp's Rapport unlocks successive slices of that camp's technology tree. The techs are permanent, account-wide stat upgrades bought with dedicated currencies — Research Points, Technology Manuals and Information Cores — all farmed from Idle Rewards and Cloud Sea Exploration. There are four tiers per camp:

The dormant fourth tab: every camp also carries an "Ultimate" tech (screen 10) with full cost and stat tables — but its names and its upgrade currency are absent from every localization file, and the UI string for the slot says "Coming soon, stay tuned!". It's unreleased content sitting in the published tables; included below for completeness. The eighth tab of the tech center, Super Technology, is a separate account-wide system with its own deep-dive.

Every technology, every level

Pick a camp. For each of its technologies you get the rapport gate, the currency, the full level-by-level cost and stat table (no rows skipped — 20 levels for Basic/Advanced/Ultimate, 90 for Top), and the total to max it. Costs escalate sharply with camp order: maxing camp #15's four Basic techs alone costs 5.84M Research Points vs 40K for camp #1.

Where to spend first

  • TOPDamage vs bosses / damage taken from bosses (Iseria & Domadeno's Top techs) reach ±13.5% at level 90 — directly multiplies Titan Challenge and tower-boss output. See the Titan page.
  • TOPCrit rate / crit resist / hit / dodge Top techs are flat account-wide sheet stats with 90 levels of runway.
  • BASICThe weapon-attack Basics are cheap early (camp 1–4) and stack across all fifteen camps — front-load the low-order camps.
  • ADVThe star-income Advanced techs (idle output, dropped stars, Bombarding stars) pay for themselves — economy first, then crit lines.

Grand totals

Sources: camp_base, camp_reputation, camp_tech, camp_tech_lv (3,390 rows), condition, item_def and the English localization. Super Technology lives in camp_high_tech_lv — covered on its own page.

← Camp Super Technology →