The bag, split the way the game itself splits it — Items · Shards · Equipment · Gems · Turrets — every entry with its real in-game icon, plus the currency legend that decodes what a "type 14" reward actually is.
Rewards across the whole game reference either an item type (a fungible currency/material) or a specific item id. The five catalogs below follow the game's own bag taxonomy — item_def.bag_slot splits Items (1), Shards (2) and Turrets (5), while Equipment, Gems and the Mothership Turrets are their own definition tables.
Everything in the main bag tab: currencies, keys, tickets, chests, upgrade materials, EXP cards, emblems and event tokens.
The shard tab: fighter shards and chest-shards from item_def, plus the per-collection piece tables — Pilot, Drone, Mech Spirit and Intelligence shards. (The Sentinel piece table exists in the config but its names were never added to the localization — those shards ship as chest-shard items instead.)
The 45 equipment components across the five module slots (Maingun / Winggun / Missile / Armor / Ultimate); set pieces are tagged. Full slot mechanics live on the gear pages.
The nine gem families — each exists at nine star tiers (81 gems total). Exact per-star values, cabin bonuses and crate odds are on the Gems deep-dive.
The Mothership's 24 turrets (6 grades × Maingun/secondary groups, each with a 200-level ladder) plus the turret items from the bag tab. Full turret ladders are on the Mothership deep-dive.
Every fungible currency and material has a numeric type id that reward tables reference. The named types in full: