ROSTER

Items

The bag, split the way the game itself splits it — Items · Shards · Equipment · Gems · Turrets — every entry with its real in-game icon, plus the currency legend that decodes what a "type 14" reward actually is.

Items Shards Equipment Gems Turrets
Internal: item_def · *_piece_def · equip_comp_def · gem_def · mothership_equip_baseCatalog entries: Currency types:

Rewards across the whole game reference either an item type (a fungible currency/material) or a specific item id. The five catalogs below follow the game's own bag taxonomy — item_def.bag_slot splits Items (1), Shards (2) and Turrets (5), while Equipment, Gems and the Mothership Turrets are their own definition tables.


① Items

Everything in the main bag tab: currencies, keys, tickets, chests, upgrade materials, EXP cards, emblems and event tokens.


② Shards

The shard tab: fighter shards and chest-shards from item_def, plus the per-collection piece tables — Pilot, Drone, Mech Spirit and Intelligence shards. (The Sentinel piece table exists in the config but its names were never added to the localization — those shards ship as chest-shard items instead.)


③ Equipment

The 45 equipment components across the five module slots (Maingun / Winggun / Missile / Armor / Ultimate); set pieces are tagged. Full slot mechanics live on the gear pages.


④ Gems

The nine gem families — each exists at nine star tiers (81 gems total). Exact per-star values, cabin bonuses and crate odds are on the Gems deep-dive.


⑤ Turrets

The Mothership's 24 turrets (6 grades × Maingun/secondary groups, each with a 200-level ladder) plus the turret items from the bag tab. Full turret ladders are on the Mothership deep-dive.


Currency & material legend

Every fungible currency and material has a numeric type id that reward tables reference. The named types in full:

Type 14 = Diamonds (premium), type 1 = Stars (soft), type 6 = Player EXP — the three you'll see most often in cost and reward arrays across the site.
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