FEATURE DEEP-DIVE

Mech Spirits

A 45-strong companion collection (internally intelligence) where every unit is fused from 30 shards, climbs 60 levels of passive stats, and carries one battle skill that upgrades every 5 levels. All of it — every level, every value, every combo — decoded below.

What a Mech Spirit is

Mech Spirits are passive companions unlocked at campaign stage 59. You fuse one from 30 of its shards, then feed it more shards to level it from 0 to 60. Every level adds to a rotating set of four permanent stat lines, and every 5th level upgrades its unique battle skill (13 skill levels total). All owned Spirits' bonuses are active simultaneously — this is a stat checklist, not a party-picker — plus a deploy slot for display and formation bonuses via Combinations.

Naming collision: the game re-uses the name "Mech Spirit". The four camp characters (Catherine, Chris, Alice, Mina — actor_def, noted on the Pilots page) are the old Mech Spirits. This page covers the newer 45-unit collection (intelligence_* tables) whose shards fill the Titan Shop.

The full gallery

All 45, with the art straight from the bundles. Click any card to open its full level-by-level breakdown below.


The leveling economy

Every Spirit — regardless of rarity — follows the same shard curve: 30 shards to fuse, then a per-level cost that ramps from 20 to a brutal 600. Maxing one Spirit costs 7,460 shards total; the last 10 levels (51–60) are 4,200 of them — 56% of the whole climb.

Where shards come from

  • SUPPLYThe Mech Spirit Supply gacha — 1 Mech Spirit Ticket per draw (odds below). Each draw also feeds 60 Battle-Pass EXP.
  • TITANThe Titan Shop sells single shards and full ×30 packs for Titan Coins — the only deterministic shop source.
  • EVENTSLive-ops missions and mail (intelligence_event_mail_title).

Supply draw — real odds

A remarkable 20% of every draw is a full 30-shard Spirit. The 100th draw is always a full UR (75%) or UR+ (25%); the 200th is always a full UR+ (reward_new 222 → 1052/1036).


Every Spirit, every level

Pick a Spirit. The table shows all 61 levels: the shard cost to reach the next level, the cumulative stat totals at that level, and the skill level (upgrades every 5). Under it, the skill's worked text at all 13 skill levels. Stat columns are this Spirit's four rotating lines.

Levels 0–60

Skill ladder (all 13 levels)


Combinations — all 14, every level

Combinations (intelligence_fetters) are set bonuses over fixed member groups. A combo activates when you own every member, and its level rises as all members reach the gate level — combo level 22 needs every member at Spirit level 60. The bonus is one stat line that scales linearly.

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