A 600-level Honor sink that quietly becomes one of your biggest flat-stat lines — with a slot-machine EXP button and a promotion gauntlet whose success rate falls to 10%. Every rank, every level, every rate, from the config tables.
Military Rank (military_rank_*) is an account-wide progression track: you pour the Honor currency into an EXP bar, and every level adds flat Attack and Max HP to your whole loadout (the #tgt60 bucket in the damage formula — it applies to every weapon line). It's simple, permanent, and enormous at the top end.
Merit Badges raise the promotion success rate: +5% / +10% / +15% / +20% (Primary → Special). Shop items.Rules text: "Consume honor to increase military rank EXP, with bonus hits occasionally providing extra EXP … Promotion is required when the military rank reaches level 10 — may fail but merit badges can increase success." (military_rank_rules)
Honor (itemType 156) flows in from:
Total EXP from level 1 to 600 is 362,429,200 — at 1 Honor = 1 EXP that's ~362M Honor before Bonus Hits, which is why the track outlives every other system. Bonus Hits are the only discount.
Fifteen ranks, four stars each, ten levels per star — 600 levels total. Cost per press scales with rank; promotion rates fall from a friendly 100% to a brutal 10%:
Every 10th level rolls against the success rate below; a failure burns the listed EXP (always half the level's requirement). "Expected tries" is 1/rate — the average number of rolls you'll pay for without badges. From Colonel onward you should assume badges are mandatory.
The complete military_rank_lvup table — per-level EXP requirement and the cumulative Attack / Max HP / Combat Power the level grants. Breakthrough levels are tinted red and carry their success rate.