FEATURE DEEP-DIVE

Military Rank

A 600-level Honor sink that quietly becomes one of your biggest flat-stat lines — with a slot-machine EXP button and a promotion gauntlet whose success rate falls to 10%. Every rank, every level, every rate, from the config tables.

What it is

Military Rank (military_rank_*) is an account-wide progression track: you pour the Honor currency into an EXP bar, and every level adds flat Attack and Max HP to your whole loadout (the #tgt60 bucket in the damage formula — it applies to every weapon line). It's simple, permanent, and enormous at the top end.

How leveling works

  • PRESSEach "Level Up" press spends the rank's Honor cost (300 at Private → 6,500 at the top) and adds that much EXP.
  • CRITPresses can Bonus Hit for ×2, ×3, ×4 or ×5 EXP (military_rank_crit = [1,2,3,5]) — the game's own little slot machine on the button.
  • STAREvery 10th level is a star promotion that can fail. Failure costs half the level's EXP (lostExp). Four stars complete a rank and open the next one.
  • BADGEMerit Badges raise the promotion success rate: +5% / +10% / +15% / +20% (Primary → Special). Shop items.

Rules text: "Consume honor to increase military rank EXP, with bonus hits occasionally providing extra EXP … Promotion is required when the military rank reaches level 10 — may fail but merit badges can increase success." (military_rank_rules)

The Honor economy

Honor (itemType 156) flows in from:

  • MEDALSEvent items: Primary/Intermediate/Advanced/Special Medal = 500 / 1,000 / 2,000 / 5,000 Honor each.
  • TITANEvery Titan Challenge damage milestone pays 820 Honor — 16 milestones per weekly round.
  • IDLEThe idle-reward loop and Challenge events (its listed access methods).

Total EXP from level 1 to 600 is 362,429,200 — at 1 Honor = 1 EXP that's ~362M Honor before Bonus Hits, which is why the track outlives every other system. Bonus Hits are the only discount.


The 15 ranks

Fifteen ranks, four stars each, ten levels per star — 600 levels total. Cost per press scales with rank; promotion rates fall from a friendly 100% to a brutal 10%:

The promotion gauntlet — all 59 breakthroughs

Every 10th level rolls against the success rate below; a failure burns the listed EXP (always half the level's requirement). "Expected tries" is 1/rate — the average number of rolls you'll pay for without badges. From Colonel onward you should assume badges are mandatory.

All 600 levels

The complete military_rank_lvup table — per-level EXP requirement and the cumulative Attack / Max HP / Combat Power the level grants. Breakthrough levels are tinted red and carry their success rate.

← Combat Events →