FEATURE DEEP-DIVE

Legion Technology

The guild's research tree is really a personal one: 26 account-wide stat lines you buy with Legion Points and Stars, capped by a clever catch-up rule so no single tech can run away. Every tech, every level, every cost — from the config tables.

What it is

Legion Technology (internally guild_tech) unlocks with the Legion itself at campaign stage 4. Despite living in the guild building, every level you buy is a personal, permanent stat — your legion-mates' levels don't affect yours. Each tech runs to level 100, paid in Legion Points (item #79) plus Stars, and the whole tree can be reset for free materials back at any time.

The three live categories (and one dormant)

The UI defines four tabs (guild_tech_type_1–4). Three ship with techs; the fourth — Fighter Enhancement, eight per-rarity attack/HP techs — exists only as loc strings and a cost ladder, with no tech rows in this build:

All 26 live techs

Every tech adds a flat per-level increment; level 100 is simply 100× the increment. "Applies to" is decoded from the attr target (emitN = weapon line, unitBranchN = enemy class).

For Titan runners: Increase damage against bosses (+0.3%/level, +30% at 100) and Reduce damage caused by bosses (−0.3%/level, −30% at 100) apply to the unitBranch3 boss class — the same bucket the Titan Challenge bosses sit in. Note the pricing: the developers tax exactly these lines hardest — boss-damage carries ×3 LP / ×4 Stars multipliers and boss-reduction ×4 / ×4.5, the two most expensive techs in the tree.

The cost ladder — every level

Costs are a two-part formula: a shared base ladder (guild_tech_level — its 400 rows are 4 identical copies of the 100 levels below) × each tech's own price multipliers (score_param/star_param in guild_tech). Equipment techs are ×1/×1, so the base ladder is their exact bill; the damage techs cost 3–4× the Legion Points and 2.5–4.5× the Stars — see the ×LP/×Stars columns in the tech table above.

Base bill for one ×1/×1 tech: {BASELP} Legion Points + {BASESTARS} Stars. The two boss techs are the priciest in the tree: damage against bosses runs 277,521 LP + 9.1M Stars and reduce damage from bosses 370,028 LP + 10.24M Stars. Maxing all 26 costs {GRANDLP} LP + {GRANDSTARS} Stars; on the base curve, levels 51–100 are {LATESHARE} of the total.

The catch-up cap: a tech cannot exceed {MULT}× the average level of the other techs in its category (guild_tech_multiply = 2): "{OVERLIMIT}". You cannot rush the boss-damage tech alone — the game forces you to level its whole category in rough lockstep.
Free respec: "{RESET}" — the reset button (reset_guild_tech_cost = 200 diamonds) refunds all Legion Points and Stars spent. A tuned account can re-spec between a PvE boss build and PvP (aerial-enemy) build without material loss.

The exact ladders, levels 1–100 — per cost profile

The 26 techs resolve to six distinct cost profiles. Equipment's ×1/×1 IS the base ladder; the Damage Increase and Enemy Weakened tiers are different, and each is listed here in full — pick a profile:

Where Legion Points come from

"{POINTSDESC}" — the loc string names the two faucets: the Legion Hunt (the weekday guild-boss rotation, internally guild_boss) and the Hyper Battlefield guild event.

The Legion Hunt rotation

Seven bosses, one per weekday, 3 free runs/day (+2 buyable at 50 diamonds), 10 Energy per run. Payout scales with the boss level your legion has pushed and your damage rank inside the legion:

Legion Points per hunt (by boss level & damage rank)

The system feeds a Pilot: SR Pilot Vesna gains "{VESNA}" — up to {VESNASTACKS} stacks (+{VESNAMAX} Winggun attack) at max Tactics stage, mirroring how Heracles scales with Titan points. Spending on Legion Tech literally levels your crew (see Pilots).

Reading it as a system

It's a fifth stat ladder

Alongside Camp Tech, Super Tech, Military Rank and gear, Legion Tech is another account-wide multiplier sheet: +50% base attack per weapon line, +20% attack rate, +20% crit, +50% crit damage at cap — on every weapon simultaneously.

The cap is social engineering

The 2×-average rule means efficient players level whole categories evenly, which keeps the Legion Points sink steady week after week — and keeps players running the daily Legion Hunt, which keeps legions alive.

The dormant tab

Eight Fighter Enhancement techs (N/R/SR/SSR attack & HP) are fully named in the localization and have a published cost ladder, but no config rows — a whole fourth category waiting to be switched on.

Sources: guild_tech, guild_tech_level, guild_config, guild_boss_config, guild_boss_level, game_base_config, and the English localization. Legion Points are personal; nothing here depends on legion-mates beyond pushing the Hunt boss level.

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